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    VectorDraw使用教程:清空重做堆棧


    最近一直有網友在問,在使用VectorDraw的過程中如何在用戶執(zhí)行一個新的動作之后清空重做棧。有兩種方法可以實現這一點。

    方案一

    vdFramedControl1.BaseControl.ActiveDocument.UndoHistory.OnStoreValue += new VectorDraw.Professional.UndoRedo.ModificationHistory.StoreValueEventHandler(UndoHistory_OnStoreValue);
    
    Add this function as the event handler:
    bool whileRedo = false;
    void UndoHistory_OnStoreValue(object sender, bool isRedo, object propObject, string propName, object value, ref bool Cancel)
    {
    //We use this check to make sure that the new Undo value stored is not coming from a Redo command.
    if (!isRedo && !whileRedo)
    vdFramedControl1.BaseControl.ActiveDocument.UndoHistory.ClearRedoStack();
    }
    Also get this event in order to override the functionality of Redo:
    vdFramedControl1.CommandLine.CommandExecute += new VectorDraw.Professional.vdCommandLine.CommandExecuteEventHandler(CommandLine_CommandExecute);
    Add this function to handle the above event:
    void CommandLine_CommandExecute(string commandname, bool isDefaultImplemented, ref bool success)
    {
    //Here we override the Redo command in order to set the whileRedo function to true. That way we will know if the OnStoreValue event mentioned above is called due to a Redo function.
    if (string.Compare(commandname, "redo", true) == 0 || string.Compare(commandname, "r", true) == 0)
    {
    success = true; doc.CommandAction.Prompt("\r\n" + commandname); doc.CommandAction.Prompt(null);
    
    whileRedo = true;
    doc.UndoHistory.Redo();
    whileRedo = false;
    
    doc.Update();
    doc.Invalidate();
    }
    }

    使用上述代碼后,每次修改對象屬性,或添加一個創(chuàng)建undo值的新對象,重做堆棧將被清除。這樣的話,在用戶新增一個項目或修改一個屬性后,無需 Redoing 選項。

    方案二

    vdFramedControl1.CommandLine.CommandExecute += new VectorDraw.Professional.vdCommandLine.CommandExecuteEventHandler(CommandLine_CommandExecute);
    Add this function to handle the above event:
    void CommandLine_CommandExecute(string commandname, bool isDefaultImplemented, ref bool success)
    {
    //Here we override every command after which we want the Redo stack cleared
    if (string.Compare(commandname, "line", true) == 0 || string.Compare(commandname, "l", true) == 0
    || string.Compare(commandname, "rect", true) == 0 || string.Compare(commandname, "move", true) == 0)
    {
    //Don't set success to true, so that the execution of already implemented commands won't stop after this function!
    
    vdFramedControl1.BaseControl.ActiveDocument.UndoHistory.ClearRedoStack();
    
    doc.Update();
    doc.Invalidate();
    }
    }

    使用上述代碼后,每次使用的矩形或移動命令時,重做堆棧都將被清除。

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