新手入門必看:VectorDraw 常見(jiàn)問(wèn)題整理大全(十八)
VectorDraw Developer Framework(VDF)是一個(gè)用于應(yīng)用程序可視化的圖形引擎庫(kù)。有了VDF提供的功能,您可以輕松地創(chuàng)建、編輯、管理、輸出、輸入和打印2D和3D圖形文件。該庫(kù)還支持許多矢量和柵格輸入和輸出格式,包括本地PDF和SVG導(dǎo)出。
【VectorDraw Developer Framework最新版下載】
VectorDraw web library (javascript)是一個(gè)矢量圖形庫(kù)。VectorDraw web library (javascript)不僅能打開(kāi)CAD圖紙,而且能顯示任何支持HTML5標(biāo)準(zhǔn)平臺(tái)上的通用矢量對(duì)象,如Windows,安卓,iOS和Linux。無(wú)需任何安裝,VectorDraw web library (javascript)就可以運(yùn)行在任何支持canvas標(biāo)簽和Javascript的主流瀏覽器(Chrome, Firefox, Safari, Opera, Dolphin, Boat等等)中。
【VectorDraw web library (javascript)最新版下載】
一. 按圖層更改實(shí)體的順序
問(wèn):我想更改某些實(shí)體的順序,以便在2D中繪制其他實(shí)體。例如,層“TEXT”和“DIMS”中的vdTexts和vdDimensions對(duì)象我想將它們?cè)O(shè)置為實(shí)體列表的后面,以便它們?cè)谄渌麑?shí)體之上繪制。我嘗試在for ...循環(huán)中使用ChangeOrder方法,但速度非常慢。我怎么才能更快地做到這一點(diǎn)?
答:繪制對(duì)象的順序定義如下:
- 在2D中:添加的最后一個(gè)對(duì)象(在實(shí)體列表中,而不是在圖層列表中)繪制在上一個(gè)對(duì)象的頂部
- 在3D中:對(duì)象的坐標(biāo)指定哪個(gè)將在頂部。
因此,在2D中,你必須要更改這些實(shí)體的順序才行。你可以使用InsertAt / RemoveAt和ChangeOrder方法或交換方法來(lái)交換集合中兩個(gè)對(duì)象的位置。在Wrapper中,你可以使用ChangeOrder / MoveBefore / MoveAfter Subs。
如果你要檢查很多圖層和實(shí)體,而不是使用ChangeOrder或Swap,那么你可以嘗試以下代碼:
vdArray<vdLayer> layers = new vdArray<vdLayer>(); layers.AddItem(doc.Layers.FindName("1")); // here you add the layers with the order you want layers.AddItem(doc.Layers.FindName("DIMS")); // the order of the layers here is significant layers.AddItem(doc.Layers.FindName("TEXTS")); // and defines the order that the entities will have and drawn in 2D // if the drawing has the layers 0, 1, 2, 3, TEXTS, 4, DIMS, 5 then then entities draw order in 2D after // this code will be [entities in any layers 0,2,3,4,5][entities in Layer 1][entities in layer DIMS][entities in Layer TEXTS] layers.MakeIndexDictionary(); // speeds up swaping and search doc.Model.Entities.MakeIndexDictionary(); // speeds up swaping and search int pos1 = 0; int pos2 = 0; for (int i = 0; i < doc.Model.Entities.Count; i++) { vdFigure fig1 = doc.Model.Entities[i]; pos1 = layers.GetObjectRealPosition(fig1.Layer); for (int k = i + 1; k < doc.Model.Entities.Count; k++) { vdFigure fig2 = doc.Model.Entities[k]; pos2 = layers.GetObjectRealPosition(fig2.Layer); if (pos1 > pos2) { doc.Model.Entities.swap(fig1, fig2); } } } doc.Model.Entities.ClearIndexDictionary(); // must follow a doc.Model.Entities.MakeIndexDictionary layers.ClearIndexDictionary(); // must follow a layers.MakeIndexDictionary
或者,你可以使用排序類并對(duì)數(shù)組中的所有實(shí)體(System.Collections.ArrayList)進(jìn)行排序,并將這些實(shí)體(已排序)重新添加回繪圖,如:
internal class ItemSort : System.Collections.IComparer { vdFigure mfig; int mpos; ulong handle; public ulong Handle { get { return handle; } } public vdFigure Fig { get { return mfig; } } public ItemSort() { } public ItemSort(vdFigure fig, int pos) { mfig = fig; mpos = pos; handle = mfig.Handle.Value; // Keep the handle because the RemoveAll sets the handle to 0 !! } public int Compare(object x, object y) { return (((ItemShort)x).mpos - ((ItemShort)y).mpos); } } ..... vdArray<vdLayer> layers = new vdArray<vdLayer>(); layers.AddItem(doc.Layers.FindName("0")); // here you add the layers with the order you want layers.AddItem(doc.Layers.FindName("2")); // here you add the layers with the order you want layers.AddItem(doc.Layers.FindName("1")); // here you add the layers with the order you want layers.AddItem(doc.Layers.FindName("DIMS")); // the order of the layers here is significant layers.AddItem(doc.Layers.FindName("TEXTS")); // and defines the order that the entities will have and drawn in 2D // if the drawing has the layers 0, 1, TEXTS, 2 and DIMS then then entities draw order in 2D after // this code will be [entities in any layer 0][entities in any layer 2][entities in Layer 1][entities in layer DIMS][entities in Layer TEXTS] layers.MakeIndexDictionary(); // speeds up swaping and search System.Collections.ArrayList lst = new System.Collections.ArrayList(); foreach (vdFigure fig in doc.Model.Entities) { lst.Add(new ItemShort(fig, layers.GetObjectRealPosition(fig.Layer))); } layers.ClearIndexDictionary(); lst.Sort(new ItemSort()); // sort items doc.Model.Entities.RemoveAll(); //remove all entities from the model that have the "bad order" foreach (ItemShort item in lst) { item.Fig.Handle.InternalSetValue(item.Handle); // set the handle back cause it is lost with RemoveAll doc.Model.Entities.AddItem(item.Fig); //and re-add the entities with the order }
在版本6019Beta7及更高版本中,有一種新方法Sort()可用于代替上述代碼段。詳情如下:
在版本6019中,在vdArray對(duì)象和vdEntities集合中添加了新的排序方法。代碼如下:
VectorDraw.Generics.vdArray<T> sort methods /// <summary> /// Sorts the elements in an entire collection using the <see cref="System.IComparable<T>"/> /// generic interface implementation of each element of the System.Array. /// </summary> /// <exception cref="System.InvalidOperationException">One or more elements in array do not implement the <see cref="System.IComparable<T>"/> generic interface.</exception> public void Sort() example: sort items in a collection of doubles vdArray<double> collectionOfDoubles = new vdArray<double>(); collectionOfDoubles.AddItem(5); collectionOfDoubles.AddItem(15); collectionOfDoubles.AddItem(2); collectionOfDoubles.AddItem(8); collectionOfDoubles.AddItem(3); //sort the items from smaller value to bigger collectionOfDoubles.Sort(); //the values will be take the following order //2 ,3, 5, 8, 15 /// <summary> /// Sorts the elements in a range of elements in entire collection using the specified /// <see cref="System.Collections.Generic.IComparer<T>"/> generic interface. /// </summary> /// <param name="comparer"> /// The <see cref="System.Collections.Generic.IComparer<T>"/> generic interface implementation /// to use when comparing elements, or null to use the <see cref="System.IComparable<T>"/> /// generic interface implementation of each element. /// </param> /// <exception cref="System.ArgumentException"> /// The implementation of comparer caused an error during the sort. /// For example, comparer might not return 0 when comparing an item with itself. /// </exception> /// <exception cref="System.InvalidOperationException"> /// comparer is null, and one or more elements in array do not implement the <see cref="System.IComparable<T>"/> generic interface /// </exception> public void Sort(IComparer<T> comparer) example: sort items in a collection of gPoints depend of their distance from an origin point. private class OriginComparer : System.Collections.Generic.IComparer<gPoint> { gPoint mOrigin; public OriginComparer(gPoint Origin) { mOrigin = Origin; } public int Compare(gPoint x, gPoint y) { double dif = x.Distance3D(mOrigin) - y.Distance3D(mOrigin); if (dif == 0.0d) return 0; if (dif > 0.0d) return 1; else return -1; } } vdArray<gPoint> collectionOfPoints = new vdArray<gPoint>(); collectionOfPoints.AddItem(new gPoint(5,0,0)); collectionOfPoints.AddItem(new gPoint(15, 0, 0)); collectionOfPoints.AddItem(new gPoint(2, 0, 0)); collectionOfPoints.AddItem(new gPoint(8, 0, 0)); collectionOfPoints.AddItem(new gPoint(3, 0, 0)); //sort the items from smaller to bigger depend of their distance from point(0,0,0) collectionOfPoints.Sort(new OriginComparer(new gPoint(0, 0, 0))); //the values will be take the following order //(2,0,0) ,(3,0,0), (5,0,0), (8,0,0), (15,0,0) VectorDraw.Professional.vdCollections.vdEntities sort methods /// <summary> /// Sorts the elements in a range of elements in entire collection using the specified /// <see cref="System.Collections.Generic.IComparer<vdFigure>"/> generic interface. /// </summary> /// <param name="comparer"> /// The <see cref="System.Collections.Generic.IComparer<vdFigure>"/> generic interface implementation /// to use when comparing elements, or null to use the <see cref="System.IComparable<vdFigure>"/> /// generic interface implementation of each element. /// </param> /// <exception cref="System.ArgumentException"> /// The implementation of comparer caused an error during the sort. /// For example, comparer might not return 0 when comparing an item with itself. /// </exception> /// <exception cref="System.InvalidOperationException"> /// comparer is null, and one or more elements in array do not implement the <see cref="System.IComparable<vdFigure>"/> generic interface /// </exception> public void Sort(IComparer<vdFigure> comparer) example: sort items in vdEntities collection depend of their Layer name. //a class object that used to compare to vdFigure depend of the Layer Name private class FigureLayerComparer : System.Collections.Generic.IComparer<vdFigure> { public FigureLayerComparer() { } public int Compare(vdFigure fig1, vdFigure fig2) { return System.StringComparer.InvariantCultureIgnoreCase.Compare(fig1.Layer.ToString(), fig2.Layer.ToString()); } } //Create 4 layers and add them into the Layers collection of a vdDocument object vdLayer lay1 = doc.Layers.Add("1"); vdLayer lay2 = doc.Layers.Add("2"); vdLayer lay3 = doc.Layers.Add("3"); vdLayer lay4 = doc.Layers.Add("4"); //create a new vdLine object that belong to Layer with name "3" vdLine l1 = new vdLine(); l1.SetUnRegisterDocument(doc); l1.setDocumentDefaults(); l1.Layer = lay3; //create a new vdLine object that belong to Layer with name "1" vdLine l2 = new vdLine(); l2.SetUnRegisterDocument(doc); l2.setDocumentDefaults(); l2.Layer = lay1; //create a new vdLine object that belong to Layer with name "4" vdLine l3 = new vdLine(); l3.SetUnRegisterDocument(doc); l3.setDocumentDefaults(); l3.Layer = lay4; //create a new vdLine object that belong to Layer with name "2" vdLine l4 = new vdLine(); l4.SetUnRegisterDocument(doc); l4.setDocumentDefaults(); l4.Layer = lay2; //add the new vdlines to vdDocument Model Entities collection doc.Model.Entities.AddItem(l1); doc.Model.Entities.AddItem(l2); doc.Model.Entities.AddItem(l3); doc.Model.Entities.AddItem(l4); //change the order of items in the collection so the items of layer "1" to be first in the collection folow by items in layer "2" , "3" and "4" at the end of the collection doc.Model.Entities.Sort(new FigureLayerComparer());
二. 制作復(fù)制命令以執(zhí)行所選項(xiàng)目的多個(gè)副本
問(wèn):如何制作復(fù)制命令以執(zhí)行所選項(xiàng)目的多個(gè)副本。例如,復(fù)制完選擇后,復(fù)制命令不會(huì)結(jié)束,并且保持活動(dòng)狀態(tài)以繼續(xù)復(fù)制相同的選擇活動(dòng)?
答:你可以通過(guò)創(chuàng)建自己的命令來(lái)完成此操作。在這種情況下,請(qǐng)嘗試以下代碼:
private void button2_Click(object sender, EventArgs e) { bool flag = MultipleCopy(vdFramedControl1.BaseControl.ActiveDocument); this.Text = flag.ToString(); } private Boolean MultipleCopy(vdDocument doc) { bool isCopy = true; doc.Prompt("Select Entities to copy: "); if (!doc.CommandAction.CmdSelect("USER")) { doc.Prompt(""); return false; } vdSelection sel = doc.Selections.FindName("VDRAW_PREVIOUS_SELSET"); if ((sel == null) | (sel.Count < 1)) return false; doc.Prompt("Copy from Point: "); gPoint ptFrom = doc.ActionUtility.getUserPoint() as gPoint; if ((ptFrom == null)) { doc.Prompt(""); return false; } int i = 0; while (isCopy) { isCopy = doc.CommandAction.CmdCopy(sel, ptFrom, "USER"); if ((i==0) & (isCopy==false)) { doc.Prompt(""); return false; } i++; } doc.Prompt(""); return true; }
未完待續(xù)~
熱門活動(dòng)
*點(diǎn)擊圖片查看活動(dòng)詳情*