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    文檔首頁>>VectorDraw教程>>新手入門必看:VectorDraw 常見問題整理大全(三)

    新手入門必看:VectorDraw 常見問題整理大全(三)


    VectorDraw Developer Framework(VDF)是一個用于應用程序可視化的圖形引擎庫。有了VDF提供的功能,您可以輕松地創(chuàng)建、編輯、管理、輸出、輸入和打印2D和3D圖形文件。該庫還支持許多矢量和柵格輸入和輸出格式,包括本地PDF和SVG導出。

    VectorDraw Developer Framework最新版下載

    VectorDraw web library (javascript)是一個矢量圖形庫。VectorDraw web library (javascript)不僅能打開CAD圖紙,而且能顯示任何支持HTML5標準平臺上的通用矢量對象,如Windows,安卓,iOS和Linux。無需任何安裝,VectorDraw web library (javascript)就可以運行在任何支持canvas標簽和Javascript的主流瀏覽器(Chrome, Firefox, Safari, Opera, Dolphin, Boat等等)中。

    VectorDraw web library (javascript)最新版下載

    一. 使用vdScrolableControl獲取實體并在vdPropertyGrid中顯示其屬性

    問:如何使用vdScrolableControl獲取實體并在vdPropertyGrid中顯示其屬性?

    答:可以試試像這樣的代碼:

    private void Form1_Load(object sender, EventArgs e)
    { 
        AddLayoutEntities();
        vdSC.BaseControl.vdMouseClick += new VectorDraw.Professional.Control.MouseClickEventHandler(BaseControl_vdMouseClick); 
    }
    
    void BaseControl_vdMouseClick(MouseEventArgs e, ref bool cancel)
    {
        VectorDraw.Professional.vdPrimaries.vdFigure fig;
        VectorDraw.Geometry.gPoint pt = vdSC.BaseControl.ActiveDocument.CursorPosCCS(e.Location);
        VectorDraw.Geometry.gPoint p1 = vdSC.BaseControl.ActiveDocument.World2PixelMatrix.Transform(pt as VectorDraw.Geometry.gPoint);
        Point location = new Point((int)p1.x, (int)p1.y);
        fig = vdSC.BaseControl.ActiveDocument.ActiveLayOut.GetEntityFromPoint(location, vdSC.BaseControl.ActiveDocument.ActiveLayOut.Render.GlobalProperties.PickSize, false);
        if (fig == null)
        {
            vdPGrid.SelectedObject = vdSC.BaseControl.ActiveDocument;
            this.Text = "NO Entity clicked";
        }
        else
        {
            vdPGrid.SelectedObject = fig;
            this.Text = "Entity clicked";
        }
    }

    二. 讀取附加到polyhatch對象的折線

    問:如何讀取附加到polyhatch對象的折線?

    答:您可以從hatch(孵化)中獲取vdCurves,如下所示。請注意,填充對象可能包含vdCircle,vdArc以及通常所有類型的vdCurves。孵化是vdPolyhatch對象。

    foreach (VectorDraw.Professional.vdCollections.vdCurves var in hatch.PolyCurves)
    {
        foreach (VectorDraw.Professional.vdFigures.vdCurve var1 in var)
        {
            VectorDraw.Professional.vdFigures.vdPolyline poly1 = var1 as VectorDraw.Professional.vdFigures.vdPolyline;
             if (poly1 != null) MessageBox.Show("Found Polyline");
        }
    }

    三. 重寫VectorDrawBaseControl的DrawBackground事件

    問:如何重寫VectorDrawBaseControl的DrawBackground事件,以便將Image繪制到Background?

    答:以下示例覆蓋VectorDrawBaseControl的DrawBackground和vdScroll事件,以便在rendermode is Wire2d時將圖像繪制為背景。

    Bitmap m_Bitmap;
    
    
    
            private void Form1_Load(object sender, EventArgs e)
            {
                vdFramedControl.BaseControl.DrawBackground += new VectorDraw.Professional.Control.DrawBackgroundEventHandler(BaseControl_DrawBackground);
                vdFramedControl.BaseControl.vdScroll += new VectorDraw.Professional.Control.ScrollEventHandler(BaseControl_vdScroll);
    
    
    
    //create a bitmap object at runtime
                m_Bitmap = new Bitmap(vdFramedControl.BaseControl.Size.Width, vdFramedControl.BaseControl.Size.Height);
                Graphics g = Graphics.FromImage(m_Bitmap);
                g.Clear(vdFramedControl.BaseControl.ActiveDocument.Palette.Background);
                g.DrawString("VDraw", SystemFonts.DefaultFont, Brushes.Red, new PointF(vdFramedControl.BaseControl.Size.Width / 2, vdFramedControl.BaseControl.Size.Height/2));
                g.Dispose();
           }
    
    
    
    //override the vdScroll event in order the pan and scroll draw the background properly.
    
    
    
            void BaseControl_vdScroll(object sender, ref double cx, ref double cy, ref bool cancel)
            {
                vdRender render = sender as vdRender;
                render.ViewCenter += new gPoint(cx, cy);
                vdFramedControl.BaseControl.ActiveDocument.Redraw(false); 
            }
    
    
    
           void BaseControl_DrawBackground(object sender, VectorDraw.Render.vdRender render, ref bool cancel)
            {
                System.Diagnostics.Debug.WriteLine("DrawBackground");
                if (m_Bitmap == null) return;
                if (!render.IsWire2d) return;//the following code is working only when 3d render is not active
                render.UnLock();
                Graphics g = render.graphics;
                if (g == null) return;
                g.Clear(render.BkColor);
                g.DrawImage(m_Bitmap, new Point(0, 0));
                g.DrawLine(Pens.Red, new Point(0, 0), new Point(render.Width, render.Height));
                render.Lock();
    
    
    
                cancel = true;
            }
    
    
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