新手入門必看:VectorDraw 常見問題整理大全(七)
VectorDraw Developer Framework(VDF)是一個(gè)用于應(yīng)用程序可視化的圖形引擎庫(kù)。有了VDF提供的功能,您可以輕松地創(chuàng)建、編輯、管理、輸出、輸入和打印2D和3D圖形文件。該庫(kù)還支持許多矢量和柵格輸入和輸出格式,包括本地PDF和SVG導(dǎo)出。
【VectorDraw Developer Framework最新版下載】
VectorDraw web library (javascript)是一個(gè)矢量圖形庫(kù)。VectorDraw web library (javascript)不僅能打開CAD圖紙,而且能顯示任何支持HTML5標(biāo)準(zhǔn)平臺(tái)上的通用矢量對(duì)象,如Windows,安卓,iOS和Linux。無需任何安裝,VectorDraw web library (javascript)就可以運(yùn)行在任何支持canvas標(biāo)簽和Javascript的主流瀏覽器(Chrome, Firefox, Safari, Opera, Dolphin, Boat等等)中。
【VectorDraw web library (javascript)最新版下載】
一. 從一個(gè)點(diǎn)選擇實(shí)體(提供四種方法)
問:如何從單個(gè)點(diǎn)選擇鎖定/未鎖定圖層中的實(shí)體?
答:在本文中,我們將使用四種方法從我們使用getUserPoint()(這是pt)獲得的點(diǎn)中選擇可能處于鎖定或未鎖定層中的實(shí)體,如:
gPoint pt = vdScrollableControl1.BaseControl.ActiveDocument.ActionUtility.getUserPoint() as gPoint; and for the Selection Set : vdSelection selectionSet = null; selectionSet = vdScrollableControl1.BaseControl.ActiveDocument.Selections.FindName(name); if (selectionSet == null) { selectionSet = vdScrollableControl1.BaseControl.ActiveDocument.Selections.Add(name); } gPoint p1 = m_ActiveDoc.World2PixelMatrix.Transform(pt as gPoint);
方法1:使用RenderSelect.SelectingMode.SingleEntitiyPoint進(jìn)行選擇
這將獲得最頂層的實(shí)體。如果此實(shí)體位于鎖定圖層中,則返回的selectionSet將為空
// Selection with RenderSelect.SelectingMode.SingleEntitiyPoint gPoints points = new gPoints(); selectSet.RemoveAll(); points.Add(pt); selectSet.Select(RenderSelect.SelectingMode.SingleEntitiyPoint, points); if (selectSet.Count > 0) { foreach (vdFigure fig in selectSet) { MessageBox.Show("Found figure with Handle " + fig.HandleId.ToString() + " in Layer: " + fig.Layer.Name + " which is locked: " + fig.Layer.Lock.ToString(), "[Select with SingleEntitiyPoint]"); } } else { MessageBox.Show("No object selected","[Select with SingleEntitiyPoint]"); }
方法2:使用GetEntityFromPoint選擇選擇
即使此實(shí)體位于鎖定層中,也將獲得最頂層實(shí)體。
// Selection with GetEntityFromPoint Point location1 = new Point((int)p1.x, (int)p1.y); vdFigure fig2 = m_ActiveDoc.ActiveLayOut.GetEntityFromPoint(location1, m_ActiveDoc.ActiveLayOut.Render.GlobalProperties.PickSize, false); if (fig2 != null) { MessageBox.Show("Found figure with Handle: " + fig2.HandleId.ToString() + " in Layer: " + fig2.Layer.Name + " which is locked: " + fig2.Layer.Lock.ToString(),"[Select with GetEntityFromPoint]" ); } else { MessageBox.Show("No object selected", "[Select with GetEntityFromPoint]"); }
方法3:使用RenderSelect.SelectingMode.CrossingWindowRectangle和光標(biāo)的PickSize進(jìn)行選擇
這將獲得當(dāng)前點(diǎn)+ picksize中的所有實(shí)體,但不會(huì)獲取鎖定圖層中的實(shí)體
// Selection with RenderSelect.SelectingMode.CrossingWindowRectangle and the cursors PickSize selectSet.RemoveAll(); gPoints points2 = new gPoints(); int size = m_ActiveDoc.ActiveLayOut.Render.GlobalProperties.PickSize; Point location2 = new Point((int)p1.x-size/2, (int)p1.y-size/2); Point location3 = new Point((int)p1.x+size/2, (int)p1.y+size/2); points2.Add(m_ActiveDoc.ActiveLayOut.Render.Pixel2View(location2)); points2.Add(m_ActiveDoc.ActiveLayOut.Render.Pixel2View(location3)); selectSet.Select(RenderSelect.SelectingMode.CrossingWindowRectangle, points2); if (selectSet.Count > 0) { foreach (vdFigure fig in selectSet) { MessageBox.Show("Found figure with Handle " + fig.HandleId.ToString() + " in Layer: " + fig.Layer.Name + " which is locked: " + fig.Layer.Lock.ToString(), "[Select with CrossingWindowRectangle & PickSize]"); } } else { MessageBox.Show("No object selected", "[Select with CrossingWindowRectangle & PickSize]"); }
方法4:使用Select3D和光標(biāo)的PickSize選擇
這將獲得當(dāng)前點(diǎn)中的所有實(shí)體+ picksize甚至鎖定圖層中的實(shí)體
注意:Select3d方法不適用于Handle屬性大于UInt的實(shí)體(32位)無符號(hào)整數(shù))。
// Selection using Select3D and cursor's picksize Point location4 = new Point((int)p1.x , (int)p1.y ); vdEntities ents = m_ActiveDoc.Select3d(location4, m_ActiveDoc.ActiveLayOut.Render.GlobalProperties.PickSize); if (ents.Count > 0) { foreach (vdFigure fig in ents) { MessageBox.Show("Found figure with Handle " + fig.HandleId.ToString() + " in Layer: " + fig.Layer.Name + " which is locked: " + fig.Layer.Lock.ToString(), "[Select with Select3d & PickSize]"); } } else { MessageBox.Show("No object selected", "[Select with Select3d & PickSize]"); }
二. 在打印期間,DrawAfter事件使用render.PrinterMode PRINT_PRINTER多次觸發(fā)
問:在C#中使用vdProControl并在打印期間使用render.PrinterMode = PRINT_PRINTER多次觸發(fā)DrawAfter事件?
答:根據(jù)打印機(jī)及其分辨率,VDF將紙張分割成區(qū)域,以便可以在大型打印機(jī)中打印,這是因?yàn)閳D紙可能包含大尺寸位圖,或者只能打印為位圖(如3D渲染模式)。VDF 6中的渲染在版本5中發(fā)生了很大變化,這就是您遇到問題的原因。代碼應(yīng)該寫成不同的代碼:
如果你使用PRINT_PRINTER,那么你應(yīng)該繪制你喜歡它們是繪圖單位中的實(shí)際對(duì)象的對(duì)象,例如:
if (render.PrinterMode == VDrawI5.VdConstPrintMode.PRINT_PRINTER) { VDrawI5.vdPrint printer = vdProControl.ActiveDocument.Printer; double[] rect = printer.PrintWindow as double[]; double[] bottomLeft = new double[] { rect[0],rect[1] }; double[] topRight = new double[] { rect[2], rect[3] }; render.Select_Pen(VDrawI5.VdConstPen.VdPenSolid, 1, 0); render.PushMatrix(); render.SelectWorldMatrix(); render.Drawline(bottomLeft[0], bottomLeft[1], 0, topRight[0], topRight[1], 0, 0); render.Drawline(topRight[0], bottomLeft[1], 0, bottomLeft[0], topRight[1], 0, 0); render.Drawcircle((bottomLeft[0] + topRight[0]) / 2, (bottomLeft[1] + topRight[1]) / 2, 0, (-bottomLeft[1] + topRight[1]) / 2); render.PopMatrix(); }
if {}內(nèi)的代碼將運(yùn)行4次(或者更多地取決于打印機(jī)/紙張/分辨率),并且只有部分線條/圓圈將在每個(gè)“區(qū)域”中呈現(xiàn)并繪制你喜歡的內(nèi)容。
如果你使用PRINT_PRINTER_PAPER,那么你應(yīng)該像你一樣使用代碼,這里的問題是你設(shè)置筆(顏色,類型,寬度),如:
if (render.PrinterMode == VDrawI5.VdConstPrintMode.PRINT_PRINTER_PAPER) { Console.WriteLine(render.PrinterMode.ToString()); render.Select_Pen(VDrawI5.VdConstPen.VdPenSolid, 1, 0); double[] bottomLeft = new double[3]; double[] topRight = new double[3]; int left = 0, top = 0, right = 0, bottom = 0; render.GetWindowExt(ref left, ref top, ref right, ref bottom); render.PixelToView(left, bottom, ref bottomLeft[0], ref bottomLeft[1]); render.PixelToView(right, top, ref topRight[0], ref topRight[1]); render.Drawline(bottomLeft[0], bottomLeft[1], 0, topRight[0], topRight[1], 0, 0); render.Drawline(topRight[0], bottomLeft[1], 0, bottomLeft[0], topRight[1], 0, 0); render.Drawcircle((bottomLeft[0] + topRight[0]) / 2, (bottomLeft[1] + topRight[1]) / 2, 0, (-bottomLeft[1] + topRight[1]) / 2); }
這取決于你在打印輸出時(shí)要繪制的內(nèi)容,你應(yīng)該遵循哪種方法。
你也可以使用VDF .Net庫(kù)的Render和DrawAfter事件,如(在Form_Load中):
VectorDraw.Professional.vdObjects.vdDocument doc = vdProControl.ActiveDocument.WrapperObject as VectorDraw.Professional.vdObjects.vdDocument; doc.OnDrawAfter += new VectorDraw.Professional.vdObjects.vdDocument.DrawAfterEventHandler(doc_OnDrawAfter); and use the void doc_OnDrawAfter(object sender, VectorDraw.Render.vdRender render) { //Do your things here }
編寫代碼以在printout中繪制額外的東西。在這種情況下,你將不得不在C#項(xiàng)目中添加額外的引用,如VectorDraw.Render,VectorDraw.Geometry,VectorDraw.Serialize和VectorDraw.Generics
未完待續(xù)......